Search found 4 matches

by gum
Wed May 01, 2024 4:30 pm
Forum: Using MOPs
Topic: n00b - transform pieces around custom point (rot and translate)
Replies: 6
Views: 13791

Re: n00b - transform pieces around custom point (rot and translate)

That's it THANKS - I knew it was something simple.

I missed that option with quaternions as default.

Works like a charm now
by gum
Tue Apr 30, 2024 10:39 pm
Forum: Using MOPs
Topic: n00b - transform pieces around custom point (rot and translate)
Replies: 6
Views: 13791

Re: n00b - transform pieces around custom point (rot and translate)

Thanks again Toadstorm, unfortunately not quite what I am trying to do. Imaging a bunch of pieces like in the image. I have gotten close with: - creating a vector @direct which is defined by the fracture centroid location subtracted from each piece's centroid - creating a vector @up = set(0,1,0); - ...
by gum
Mon Apr 29, 2024 11:05 pm
Forum: Using MOPs
Topic: n00b - transform pieces around custom point (rot and translate)
Replies: 6
Views: 13791

Re: n00b - transform pieces around custom point (rot and translate)

Heyya Toadstorm, thanks so much for the quick reply! Transform SOP with $CEX, ... ,... unfortunately doesn't work here as the rotation axis needs to be different per piece . (btw Sesi has a Transform from Centroid SOP now via tab menu which is handy) The mops approach is getting me closer although I...
by gum
Mon Apr 29, 2024 9:26 pm
Forum: Using MOPs
Topic: n00b - transform pieces around custom point (rot and translate)
Replies: 6
Views: 13791

n00b - transform pieces around custom point (rot and translate)

Hi, please forgive the super n00b question, but I seem to be having a brain fart ... How would I go about rotating and transforming a set of packed primitive pieces around a custom point (i.e. around their bbox centroid)? I have gotten the falloff and the transform working but the rotation I can't g...