That's it THANKS - I knew it was something simple.
I missed that option with quaternions as default.
Works like a charm now
Search found 4 matches
- Wed May 01, 2024 4:30 pm
- Forum: Using MOPs
- Topic: n00b - transform pieces around custom point (rot and translate)
- Replies: 6
- Views: 13791
- Tue Apr 30, 2024 10:39 pm
- Forum: Using MOPs
- Topic: n00b - transform pieces around custom point (rot and translate)
- Replies: 6
- Views: 13791
Re: n00b - transform pieces around custom point (rot and translate)
Thanks again Toadstorm, unfortunately not quite what I am trying to do. Imaging a bunch of pieces like in the image. I have gotten close with: - creating a vector @direct which is defined by the fracture centroid location subtracted from each piece's centroid - creating a vector @up = set(0,1,0); - ...
- Mon Apr 29, 2024 11:05 pm
- Forum: Using MOPs
- Topic: n00b - transform pieces around custom point (rot and translate)
- Replies: 6
- Views: 13791
Re: n00b - transform pieces around custom point (rot and translate)
Heyya Toadstorm, thanks so much for the quick reply! Transform SOP with $CEX, ... ,... unfortunately doesn't work here as the rotation axis needs to be different per piece . (btw Sesi has a Transform from Centroid SOP now via tab menu which is handy) The mops approach is getting me closer although I...
- Mon Apr 29, 2024 9:26 pm
- Forum: Using MOPs
- Topic: n00b - transform pieces around custom point (rot and translate)
- Replies: 6
- Views: 13791
n00b - transform pieces around custom point (rot and translate)
Hi, please forgive the super n00b question, but I seem to be having a brain fart ... How would I go about rotating and transforming a set of packed primitive pieces around a custom point (i.e. around their bbox centroid)? I have gotten the falloff and the transform working but the rotation I can't g...