Uniform Exploded Look

Have ideas for new MOPs, or modifying features or interfaces of existing MOPs? Post your thoughts here!
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Neutrinoo
Posts: 5
Joined: Wed Jul 17, 2019 2:09 am

Uniform Exploded Look

Post by Neutrinoo » Tue Jul 23, 2019 3:28 pm

Hi,

If I apply a MOPS transform node to a box and tweak transform Z value will get this:
Image
Do these staff in Cinema 4D will get this:
Image

So Cinema have a more uniform look than MOPs, It's really helps a lot in FUI design on my opinion...or maybe there already have a solution about this ?

Thank you so much !

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Neutrinoo
Posts: 5
Joined: Wed Jul 17, 2019 2:09 am

Re: Uniform Exploded Look

Post by Neutrinoo » Tue Jul 23, 2019 3:32 pm

Sorry for images...See Attachments.
Attachments
hou.jpg
Houdini
hou.jpg (118.74 KiB) Viewed 95 times
c4d.jpg
Cinema 4D
c4d.jpg (99.84 KiB) Viewed 95 times

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toadstorm
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Re: Uniform Exploded Look

Post by toadstorm » Tue Jul 23, 2019 3:35 pm

MOPS Reorient might be able to help you here, though I'm not sure it'll be precise enough. I have an idea for how to fix this; give me a little time to implement it and I'll reply back.

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Neutrinoo
Posts: 5
Joined: Wed Jul 17, 2019 2:09 am

Re: Uniform Exploded Look

Post by Neutrinoo » Tue Jul 23, 2019 3:54 pm

It looks like Reorient Node works fine !Thanks!
But a build-in option in MOPs will be cool ! 8-) 8-) 8-)
Attachments
Reorient.jpg
Reorient.jpg (103.58 KiB) Viewed 91 times

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