Search found 13 matches

by andyhowell
Tue Nov 09, 2021 1:05 am
Forum: Using MOPs
Topic: Radial Explosion
Replies: 2
Views: 13974

Re: Radial Explosion

Thanks very much for getting back to me on this. I'll check out the file you sent. I got somewhere close by doing the same setup you had on your example file explode_and_curl.hip, but instead of the mountain sop I used the explodedview sop, going into a MOPs Apply Attributes. I'll check out the meth...
by andyhowell
Mon Nov 08, 2021 4:47 am
Forum: Using MOPs
Topic: Radial Explosion
Replies: 2
Views: 13974

Radial Explosion

Not sure if anyone knows the answer, or if this is a really simple question. I've been using the Transform Modifier to give the impression of "pre-broken" geo blasting away in a certain direction. What I'm trying to achieve is a radial blast-like effect. So basic setup would be a grid, scatter point...
by andyhowell
Mon Nov 01, 2021 4:37 pm
Forum: Using MOPs
Topic: MOPs_Apply Attributes - How to use it?
Replies: 5
Views: 15742

Re: MOPs_Apply Attributes - How to use it?

Absolutely.

I'll get some work over to you when it's done.

Thanks again

Andy
by andyhowell
Mon Nov 01, 2021 1:38 pm
Forum: Using MOPs
Topic: MOPs_Apply Attributes - How to use it?
Replies: 5
Views: 15742

Re: MOPs_Apply Attributes - How to use it?

It was the mops_falloff on the unpack node that's been catching me out. In the Transfer Attributes section. Only after I went through your example file node by node. All working now. Thanks again. Great plugin. I'm using it for faux destruction type effects. I think I mentioned this before. Using it...
by andyhowell
Mon Nov 01, 2021 12:45 pm
Forum: Using MOPs
Topic: MOPs_Apply Attributes - How to use it?
Replies: 5
Views: 15742

Re: MOPs_Apply Attributes - How to use it?

Thanks very much for getting back to me. Really appreciate it.
I've just had a look at that example file. Exactly what I'm after.

Going to try to implement that into my setup.

Thanks again

Will let you know

Andy
by andyhowell
Mon Nov 01, 2021 11:37 am
Forum: Using MOPs
Topic: MOPs_Apply Attributes - How to use it?
Replies: 5
Views: 15742

MOPs_Apply Attributes - How to use it?

I have a setup using the MOPs explode, and a variety of MOPs transforms together with a MOPs shape falloff. It's an effect I've done before, but forgotten how to employ the MOPs Apply Attributes node https://vimeo.com/manage/videos/397382266 I've unpacked everything, and then applied a mountain node...
by andyhowell
Thu Mar 12, 2020 2:04 pm
Forum: Using MOPs
Topic: grouping based of fall off
Replies: 8
Views: 22402

Re: grouping based of fall off

Ah, OK great thanks. I wasn't sure if it was something at my end. Thanks for that. I shall carry on experimenting and see what I come across. I realise I'm a little late to the party as it were. I know this has been around for a while now. I'm keen to see what can be done when pushed a little. I'll ...
by andyhowell
Thu Mar 12, 2020 12:16 pm
Forum: Using MOPs
Topic: grouping based of fall off
Replies: 8
Views: 22402

Re: grouping based of fall off

Once again, thanks for the help there. I will give that a try. As I'm working I wanted to check, I've found that when incorporating the spring modifier, it sometimes needs a little fiddle with, ie turning on Display as Sprites, or Preview Fall off to update. Occasionally everything disappears in the...
by andyhowell
Thu Mar 12, 2020 11:25 am
Forum: Using MOPs
Topic: grouping based of fall off
Replies: 8
Views: 22402

Re: grouping based of fall off

That sounds amazing. I look forward to seeing that when it's ready. I have done quiet a bit of simulation in the past. I do enjoy it, but it can be agonising when needing to start to tweak so many parameters for client approvals. It's great to try and get the look of nature and the natural movements...
by andyhowell
Thu Mar 12, 2020 10:40 am
Forum: Using MOPs
Topic: grouping based of fall off
Replies: 8
Views: 22402

Re: grouping based of fall off

Just done it. Amazing. Absolutely loving this MOPs implementation. I'd like to try and post you some tests in the next few days. As I mentioned I'm more VFX than motion graphics, so using these tools in more of an unorthodox manner. Thanks again for your help and advice with these questions I keep f...