Search found 5 matches
- Thu Jul 23, 2020 7:41 am
- Forum: Bug Reports
- Topic: Point @orient flipping with mops_aim & mops_shape_falloff
- Replies: 8
- Views: 34742
Re: Point @orient flipping with mops_aim & mops_shape_falloff
Oh well, thanks anyways. Off to find another bug.
- Thu Jul 23, 2020 7:12 am
- Forum: Bug Reports
- Topic: Point @orient flipping with mops_aim & mops_shape_falloff
- Replies: 8
- Views: 34742
Re: Point @orient flipping with mops_aim & mops_shape_falloff
Oh and I also noticed another bug but this one is minor. With the mops shape falloff in the sops solver in dops, sometimes turning on the sprite representation of the falloff gets stuck as enabled even when you disable it. I’m not at my file right now so I’m trying to remember: I believe I enabled s...
- Thu Jul 23, 2020 6:44 am
- Forum: Bug Reports
- Topic: Point @orient flipping with mops_aim & mops_shape_falloff
- Replies: 8
- Views: 34742
Re: Point @orient flipping with mops_aim & mops_shape_falloff
I tend to have a problem in finding obscure issues like these which hold back my creative projects ha. I’m glad I could help you notice this edge case. I will be more than happy to buy your paid add on in the future. Mops has been pretty promising to me so far and it’s nice to be able to get away fr...
- Wed Jul 22, 2020 9:49 pm
- Forum: Bug Reports
- Topic: Point @orient flipping with mops_aim & mops_shape_falloff
- Replies: 8
- Views: 34742
Re: Point @orient flipping with mops_aim & mops_shape_falloff
Thank you for the fantastic explanation and taking time to look into it! It seems to be working, no popping. It never occurred to me to use a SOP solver. I didn't realize you could actually do regular SOP stuff in there. In terms of my understanding of the issue, I think I understand most of it. It'...
- Tue Jul 21, 2020 9:33 pm
- Forum: Bug Reports
- Topic: Point @orient flipping with mops_aim & mops_shape_falloff
- Replies: 8
- Views: 34742
Point @orient flipping with mops_aim & mops_shape_falloff
I'm having an issue with the mops_aim / MOPs_Shape_Falloff nodes that are causing some simulated points to sometimes have their @orient s flipped/jump/"pop". My points are simulated earlier to rotate and move around in a certain way for art direction. My goal is to have a falloff move over the group...