Search found 5 matches

by mochep
Thu Jul 23, 2020 7:41 am
Forum: Bug Reports
Topic: Point @orient flipping with mops_aim & mops_shape_falloff
Replies: 8
Views: 23717

Re: Point @orient flipping with mops_aim & mops_shape_falloff

Oh well, thanks anyways. Off to find another bug.
by mochep
Thu Jul 23, 2020 7:12 am
Forum: Bug Reports
Topic: Point @orient flipping with mops_aim & mops_shape_falloff
Replies: 8
Views: 23717

Re: Point @orient flipping with mops_aim & mops_shape_falloff

Oh and I also noticed another bug but this one is minor. With the mops shape falloff in the sops solver in dops, sometimes turning on the sprite representation of the falloff gets stuck as enabled even when you disable it. I’m not at my file right now so I’m trying to remember: I believe I enabled s...
by mochep
Thu Jul 23, 2020 6:44 am
Forum: Bug Reports
Topic: Point @orient flipping with mops_aim & mops_shape_falloff
Replies: 8
Views: 23717

Re: Point @orient flipping with mops_aim & mops_shape_falloff

I tend to have a problem in finding obscure issues like these which hold back my creative projects ha. I’m glad I could help you notice this edge case. I will be more than happy to buy your paid add on in the future. Mops has been pretty promising to me so far and it’s nice to be able to get away fr...
by mochep
Wed Jul 22, 2020 9:49 pm
Forum: Bug Reports
Topic: Point @orient flipping with mops_aim & mops_shape_falloff
Replies: 8
Views: 23717

Re: Point @orient flipping with mops_aim & mops_shape_falloff

Thank you for the fantastic explanation and taking time to look into it! It seems to be working, no popping. It never occurred to me to use a SOP solver. I didn't realize you could actually do regular SOP stuff in there. In terms of my understanding of the issue, I think I understand most of it. It'...
by mochep
Tue Jul 21, 2020 9:33 pm
Forum: Bug Reports
Topic: Point @orient flipping with mops_aim & mops_shape_falloff
Replies: 8
Views: 23717

Point @orient flipping with mops_aim & mops_shape_falloff

I'm having an issue with the mops_aim / MOPs_Shape_Falloff nodes that are causing some simulated points to sometimes have their @orient s flipped/jump/"pop". My points are simulated earlier to rotate and move around in a certain way for art direction. My goal is to have a falloff move over the group...