Search found 27 matches

by toadstorm
Tue Jun 02, 2020 8:35 am
Forum: Bug Reports
Topic: FBX displays material in viewport but not in render
Replies: 9
Views: 508

Re: FBX displays material in viewport but not in render

Ah, perfect! Yeah this is a bit of a flaw in the packed primitive workflow... if it isn't obvious to Mantra where your material definitions are, it'll just skip them unless you embed everything. You can also dodge this problem a little more efficiently by using stylesheets to assign materials, but y...
by toadstorm
Tue Jun 02, 2020 8:17 am
Forum: Bug Reports
Topic: FBX displays material in viewport but not in render
Replies: 9
Views: 508

Re: FBX displays material in viewport but not in render

Try this... on your Mantra ROP there should be an option called "Declare Materials". Set that to declare all materials in your IFD. It's possible Mantra just can't figure out what materials should be included in the IFD because of the way they're applied. Let me know if that changes anything.
by toadstorm
Tue Jun 02, 2020 7:36 am
Forum: Bug Reports
Topic: FBX displays material in viewport but not in render
Replies: 9
Views: 508

Re: FBX displays material in viewport but not in render

I haven't worked much with Megascans assets so I'd just need to know a few more details about how you're handling the instancing. How are you importing the FBX data? Are you importing the file to /obj first and then merging it into SOPs, or are you doing it some other way? Where is the material assi...
by toadstorm
Mon Jun 01, 2020 11:03 am
Forum: Using MOPs
Topic: MOPs to Point Instances shelf tool
Replies: 2
Views: 422

Re: MOPs to Point Instances shelf tool

Okay, just reviewed it again in your scene. It seems like it's working as expected. You want to be at the OBJ level when you activate the tool. Hit the shelf button, select the object network that contains the MOPs packed primitives that you want to convert to point instances, then hit Enter. You sh...
by toadstorm
Mon Jun 01, 2020 10:32 am
Forum: Using MOPs
Topic: MOPs to Point Instances shelf tool
Replies: 2
Views: 422

Re: MOPs to Point Instances shelf tool

Seems like something's not working quite right here... I'm taking a look at it now.
by toadstorm
Sun May 24, 2020 5:01 pm
Forum: Installation Help
Topic: Houdini Indie Steam install
Replies: 2
Views: 677

Re: Houdini Indie Steam install

I haven't run Houdini Indie via Steam before, so I'm not sure exactly where it assumes the preferences directory is supposed to be. It may be different with the Steam install than the usual /documents/houdini18.x directory that's used for a typical installation. To find out where Houdini on Steam is...
by toadstorm
Sun May 24, 2020 10:36 am
Forum: Bug Reports
Topic: mistake during transaction along line
Replies: 1
Views: 388

Re: mistake during transaction along line

Hi Andre, The issue here is that you are computing an orientation on the curve (via either the built-in orient options on MOPs Move Along Spline, or the MOPs Orient Curve SOP), but the curve is changing every frame! The transform option on the Labs Spiral is actually deforming the curve, and so the ...
by toadstorm
Sun May 10, 2020 12:24 pm
Forum: Using MOPs
Topic: How avoid a rough transition like this
Replies: 2
Views: 2225

Re: How avoid a rough transition like this

Okay, I think this is an issue with the "Radial Wipe" falloff type. It's getting confused about what's inside or outside the fan, based on the way the ranges are being animated. I need to spend some time figuring out if this is a bug on my end, or just a problem with the way you're animating those c...
by toadstorm
Sat May 09, 2020 10:33 am
Forum: Using MOPs
Topic: few instance objects give me radial symmetry effect
Replies: 3
Views: 1763

Re: few instance objects give me radial symmetry effect

Okay, I just saw that you have a file attachment. Sorry I missed that the first time. There's a lot of custom tools in your file that I don't have, so it's a bit tricky for me to know for sure what you're seeing. I substituted some generic pig heads for the geometry you were connecting to that Insta...