Search found 125 matches

by toadstorm
Tue Jan 30, 2024 7:22 am
Forum: Using MOPs
Topic: Combining falloffs
Replies: 2
Views: 743

Re: Combining falloffs

There is a MOPs Combine Falloffs SOP with several included blend modes that should do exactly what you need.

Every Falloff node actually has one of these internally. If you chain two Falloff nodes you can just set the blend mode on the second one to combine them.
by toadstorm
Thu Jan 11, 2024 11:56 am
Forum: Using MOPs
Topic: mops_Set_Sequence_Time
Replies: 1
Views: 910

Re: mops_Set_Sequence_Time

Are you able to post the hip file in question? It's hard to diagnose the problem from just a screenshot.

If you can't zip and attach it here publicly, you can email it to me personally: henry@motionoperators.com
by toadstorm
Fri Jun 30, 2023 4:39 pm
Forum: Using MOPs
Topic: Scatter polygons on a terrain using the MOPs Instancer node
Replies: 3
Views: 52347

Re: Scatter polygons on a terrain using the MOPs Instancer node

Here's your file back. This is what I had in mind when I was telling you to try instancing clumps of grass rather than individual blades. I animated the clumps using procedural noise instead of Vellum, then cached the animation to disk and instanced them on the heightfield as a Packed Disk Sequence....
by toadstorm
Sat Jun 24, 2023 2:24 pm
Forum: Using MOPs
Topic: Scatter polygons on a terrain using the MOPs Instancer node
Replies: 3
Views: 52347

Re: Scatter polygons on a terrain using the MOPs Instancer node

This scene file doesn't include any attempt at instancing or copying to points, so I'm just guessing at what you're going for exactly. My advice would be to simulate a clump of grass rather than a single blade, and then cache that simulation to disk via Alembic output. You'd then load that Alembic f...
by toadstorm
Thu Jun 08, 2023 5:57 pm
Forum: Installation Help
Topic: Installing MOP
Replies: 25
Views: 95517

Re: Installing MOP

Glad to hear it! Have fun with MOPs, and if you need help, feel free to ask here or on our Discord server.
by toadstorm
Thu Jun 08, 2023 5:53 pm
Forum: Installation Help
Topic: Installing MOP
Replies: 25
Views: 95517

Re: Installing MOP

Please email me at henry@motionoperators.com so we can schedule a video call. I'm going to need to look at your system live so that I can figure out why the directory isn't updating.
by toadstorm
Thu Jun 08, 2023 5:17 pm
Forum: Installation Help
Topic: Installing MOP
Replies: 25
Views: 95517

Re: Installing MOP

Now that's interesting! See how it's adding "C:/Users/Henry/Projects/VFX/MOPS" to your HOUDINI_PATH? That means that the package file you saved isn't the one being read. Did you happen to copy that original package file anywhere else on your drive? Maybe somewhere in the Houdini installation directo...
by toadstorm
Thu Jun 08, 2023 5:11 pm
Forum: Installation Help
Topic: Installing MOP
Replies: 25
Views: 95517

Re: Installing MOP

The command is just to see what value is returned. I'm trying to make sure that the MOPs directory is actually being added to your HOUDINI_PATH. You don't need to restart... just hit enter after entering each of those commands, and show me what comes back.
by toadstorm
Thu Jun 08, 2023 5:01 pm
Forum: Installation Help
Topic: Installing MOP
Replies: 25
Views: 95517

Re: Installing MOP

Okay. From within Houdini, go to the Python shell (ALT+SHIFT+P) and enter the following, one at a time: import os print(os.getenv("HOUDINI_PATH")) Then show me the result of this command. Alternatively, if you'd like me to help you via video chat, please email me at henry@motionoperators.com and I'l...
by toadstorm
Thu Jun 08, 2023 4:50 pm
Forum: Installation Help
Topic: Installing MOP
Replies: 25
Views: 95517

Re: Installing MOP

Weird. Can you please try temporarily removing your houdini.env file and see if MOPs loads correctly?