Search found 137 matches
- Tue Jul 30, 2024 11:12 am
- Forum: Announcements
- Topic: Registration Temporarily Disabled
- Replies: 0
- Views: 9648
Registration Temporarily Disabled
Forum registration is temporarily disabled due to an overwhelming amount of bot spam. Very sorry for the inconvenience. Most users are getting help via Discord these days. You can join the MOPs Discord server here: https://discord.gg/TSb3unn6uf You can also email me for help directly at henry@motion...
- Mon Jul 15, 2024 10:40 am
- Forum: Using MOPs
- Topic: MOPs Noise Modifier issues
- Replies: 3
- Views: 12192
Re: MOPs Noise Modifier issues
Okay, please try updating to MOPs 1.9.2 Experimental. This patch should address the bug you're seeing.
- Mon Jul 15, 2024 10:10 am
- Forum: Using MOPs
- Topic: MOPs Noise Modifier issues
- Replies: 3
- Views: 12192
Re: MOPs Noise Modifier issues
Yep, this looks like a bug in the Noise Modifier. The pieces moving as blocks in MOPs_Noise_Modifier1 are because of the chosen noise patten (Mosaic), if you run a different noise they'll move independently. The direction is still world space and should be local space, though. I'll have a patch out ...
- Wed May 01, 2024 10:34 am
- Forum: Using MOPs
- Topic: n00b - transform pieces around custom point (rot and translate)
- Replies: 6
- Views: 13972
Re: n00b - transform pieces around custom point (rot and translate)
If you know the axes that you want to rotate around but the packed primitives aren't currently aligned to those axes, you can use MOPs Reorient to override the existing local axes of each piece. Just create that `v@rotaxis` attribute and then set that as the N vector for MOPs Reorient and any rotati...
- Tue Apr 30, 2024 10:07 am
- Forum: Using MOPs
- Topic: n00b - transform pieces around custom point (rot and translate)
- Replies: 6
- Views: 13972
Re: n00b - transform pieces around custom point (rot and translate)
I'm still not entirely sure this is what you're asking for, but are you trying to align the objects to the deformation as if it were a surface? This would be a lot easier if you actually had a surface to adhere to, but there's a little trick you can use in this case because you have that nice smooth...
- Mon Apr 29, 2024 10:25 pm
- Forum: Using MOPs
- Topic: n00b - transform pieces around custom point (rot and translate)
- Replies: 6
- Views: 13972
Re: n00b - transform pieces around custom point (rot and translate)
Hey there, There's two ways you could handle this. For rotating around the bounding box centroid, the easiest way is to just use a Transform SOP with $CEX $CEY and $CEZ as the pivot... it'll transform everything around the centroid, including rotation. The other way to go is to use MOPs Pivot. You c...
- Tue Apr 16, 2024 3:45 pm
- Forum: Bug Reports
- Topic: Cant delete my account
- Replies: 1
- Views: 13700
Re: Cant delete my account
Sorry about the trouble... not sure why you were having trouble contacting me, my email address is posted all over the place including on my account profile here.
I'll handle removing your account ASAP.
I'll handle removing your account ASAP.
- Fri Mar 29, 2024 11:13 am
- Forum: Using MOPs
- Topic: Offset growth animation with falloff and Set Time Sequence
- Replies: 6
- Views: 20775
Re: Offset growth animation with falloff and Set Time Sequence
Based on your scene, what you'd want to do is use the Redshift Proxy Output SOP to write your plant sequences to disk as .rs files, then load them back in using the Redshift Packed Proxy SOP. Copy those to points using the variants workflow you already have in place, then use MOPs Set Sequence Time ...
- Thu Mar 28, 2024 10:12 am
- Forum: Using MOPs
- Topic: Offset growth animation with falloff and Set Time Sequence
- Replies: 6
- Views: 20775
Re: Offset growth animation with falloff and Set Time Sequence
With Alembics you need to enable the sequence length / cycling override and specify the start and end ranges. The included example file "animated_instances.hip" should show you the workflow. If you're able to post your hip file here I can try to debug it for you. Or email it to me at henry@motionope...
- Tue Mar 26, 2024 4:31 pm
- Forum: Using MOPs
- Topic: Offset growth animation with falloff and Set Time Sequence
- Replies: 6
- Views: 20775
Re: Offset growth animation with falloff and Set Time Sequence
I'm not an Octane expert, but according to https://render.otoy.com/forum/viewtopic ... 01&t=76202 it's possible to directly instance bgeo files using the instancefile attribute, which MOPs supports.