Hello, i am playing with MoPs, using the explode node with a sphere polygon. I understand that it "breaks" the object into individual faces. How can i keep the smooth shading?
Thank you!
Search found 1 match
- Sat Oct 02, 2021 3:42 pm
- Forum: Using MOPs
- Topic: Explode node
- Replies: 1
- Views: 68679