Search found 4 matches
- Thu Sep 15, 2022 2:04 am
- Forum: Using MOPs
- Topic: Mops and Pops orientation
- Replies: 2
- Views: 16027
Re: Mops and Pops orientation
thanks so much, I was trying various bits of vex but couldn't crack it, most appreciated.
- Tue Sep 13, 2022 5:15 am
- Forum: Using MOPs
- Topic: Mops and Pops orientation
- Replies: 2
- Views: 16027
Mops and Pops orientation
Hi there me again!
I'm having a bit of a hard time trying to get my MOPS instances to orient in the direction of my particle velocity from a pop sim. I've tried a few things but no luck, maybe someone could tell me best practice here?
I'm having a bit of a hard time trying to get my MOPS instances to orient in the direction of my particle velocity from a pop sim. I've tried a few things but no luck, maybe someone could tell me best practice here?
- Sun Aug 07, 2022 10:18 am
- Forum: Using MOPs
- Topic: Move Along Curve Falloff Issue
- Replies: 2
- Views: 14026
Re: Move Along Curve Falloff Issue
Thanks a million, it was the Maintain Offset I was missing. I missed that completely when poking around initially somehow. Really appreciate the fast reply aswell thanks again.
- Sun Aug 07, 2022 7:47 am
- Forum: Using MOPs
- Topic: Move Along Curve Falloff Issue
- Replies: 2
- Views: 14026
Move Along Curve Falloff Issue
Hi all, I'm trying something from this tutorial here: https://youtu.be/zuE8wP-e2w0?t=1056 In the tutorial he uses a falloff on a grid of instances and they move along a spline respecting the falloff. When I do it, all instances snap directly to the curve and completely ignore the falloff. See image ...