Search found 131 matches
- Sun May 24, 2020 5:01 pm
- Forum: Installation Help
- Topic: Houdini Indie Steam install
- Replies: 2
- Views: 18050
Re: Houdini Indie Steam install
I haven't run Houdini Indie via Steam before, so I'm not sure exactly where it assumes the preferences directory is supposed to be. It may be different with the Steam install than the usual /documents/houdini18.x directory that's used for a typical installation. To find out where Houdini on Steam is...
- Sun May 24, 2020 10:36 am
- Forum: Bug Reports
- Topic: mistake during transaction along line
- Replies: 1
- Views: 14407
Re: mistake during transaction along line
Hi Andre, The issue here is that you are computing an orientation on the curve (via either the built-in orient options on MOPs Move Along Spline, or the MOPs Orient Curve SOP), but the curve is changing every frame! The transform option on the Labs Spiral is actually deforming the curve, and so the ...
- Sun May 10, 2020 12:24 pm
- Forum: Using MOPs
- Topic: How avoid a rough transition like this
- Replies: 2
- Views: 9891
Re: How avoid a rough transition like this
Okay, I think this is an issue with the "Radial Wipe" falloff type. It's getting confused about what's inside or outside the fan, based on the way the ranges are being animated. I need to spend some time figuring out if this is a bug on my end, or just a problem with the way you're animating those c...
- Sat May 09, 2020 10:33 am
- Forum: Using MOPs
- Topic: few instance objects give me radial symmetry effect
- Replies: 3
- Views: 10191
Re: few instance objects give me radial symmetry effect
Okay, I just saw that you have a file attachment. Sorry I missed that the first time. There's a lot of custom tools in your file that I don't have, so it's a bit tricky for me to know for sure what you're seeing. I substituted some generic pig heads for the geometry you were connecting to that Insta...
- Fri May 08, 2020 10:14 am
- Forum: Using MOPs
- Topic: few instance objects give me radial symmetry effect
- Replies: 3
- Views: 10191
Re: few instance objects give me radial symmetry effect
It's a bit difficult to tell what's going on just from your description and screenshots. If you can post a reproduction of the problem as a .HIP file, or email it to me personally (henry@motionoperators.com) if it's not public, I'd have an easier time diagnosing it. My guess is that you're merging m...
- Sat May 02, 2020 4:59 pm
- Forum: Installation Help
- Topic: Installing on mac
- Replies: 2
- Views: 19631
Re: Installing on mac
Hi Doug, MOPs definitely works on any platform that runs Houdini, so don't worry there. You want that first "MOPS" definition to point to the exact path on disk where you unpacked the MOPs files... so the folder that contains "otls", "scripts", and so on. The "path" variable below you can leave at t...
- Thu Apr 16, 2020 1:03 pm
- Forum: Installation Help
- Topic: Installing MOP
- Replies: 25
- Views: 100493
Re: Installing MOP
Hi Claire! You want to point to the path that you installed MOPs to... the root path of MOPs, where the "otls" and "scripts" folders are. Ideally this path should be somewhere outside of the /documents/houdini18.0/ folder. Then once you've edited and saved the JSON file, copy it to /documents/houdin...
- Tue Mar 17, 2020 7:52 pm
- Forum: Using MOPs
- Topic: Move along spline with avoidance.
- Replies: 2
- Views: 11467
Re: Move along spline with avoidance.
Currently there's no procedural way to do this. In the upcoming commercial version of MOPs, there will be support for DOPs, including RBD, Vellum and POP simulations, and you'll be able to get collisions that way. It's not possible to resolve collisions procedurally in SOPs without running into cont...
- Tue Mar 17, 2020 7:50 pm
- Forum: Using MOPs
- Topic: Offset timing for animated instances
- Replies: 3
- Views: 19709
Re: Offset timing for animated instances
There isn't a one-click solution for randomizing the start time of animated instances, but you could use MOPs Set Sequence Time with "Attribute" as the Index Type, and give it a point attribute that you create that is equal to @Frame + [some_random_number]. For example, use a Point Wrangle to create...
- Thu Mar 12, 2020 1:27 pm
- Forum: Using MOPs
- Topic: grouping based of fall off
- Replies: 8
- Views: 22680
Re: grouping based of fall off
The Spring Solver is internally a DOP network, so sometimes it just doesn't reset the cache properly. I haven't found a great way of fixing that issue yet, but if you just go to the solver options on the Spring Solver node and hit "Reset Simulation" it should line up correctly.