Search found 13 matches
- Thu Mar 12, 2020 6:19 am
- Forum: Using MOPs
- Topic: grouping based of fall off
- Replies: 8
- Views: 23257
grouping based of fall off
I was doing a test, using one of the example files. It uses the explode and curl nodes to give an effect of disintegration. I applied an unpack node after the MOPs nodes and then applied a Mountain SOP. The effect was interesting but was applying it to all pieces. Ideally, I wanted the effect to be ...
- Thu Mar 12, 2020 6:14 am
- Forum: Using MOPs
- Topic: Ease in and out on transforms and other attributes
- Replies: 1
- Views: 8891
Ease in and out on transforms and other attributes
Is there a way to invoke any bias to the speed of transforms for example. At present with a simple MOPs instance, and shape fall off node and a transform modifier, say a rotation of 180 degrees is applied, the movement itself is linear when triggered by the fall off. I have managed to get it to ease...
- Thu Mar 12, 2020 4:15 am
- Forum: Using MOPs
- Topic: Offset timing for animated instances
- Replies: 3
- Views: 20122
Offset timing for animated instances
To begin with, great job on the MOPs setup in Houdini. I come from an FX background, rather than a pure motion graphics slant. Please see the link https://vimeo.com/45233916 It was a test I did years ago in XSI. Basically a cached animation of a tree, doing it's shaking and springy type animation, a...