Search found 133 matches

by toadstorm
Thu Jun 08, 2023 4:24 pm
Forum: Installation Help
Topic: Installing MOP
Replies: 25
Views: 108111

Re: Installing MOP

Hi RedWolf,

Can you please show me where on disk you placed the package .JSON file?

Henry
by toadstorm
Fri Mar 24, 2023 7:40 am
Forum: Using MOPs
Topic: Mops falloff controlling poly bevel distance on instances
Replies: 2
Views: 10519

Re: Mops falloff controlling poly bevel distance on instances

Packed primitives / instances can't be deformed unless you first unpack them, turning them into regular geometry. This has the unfortunate side effect of removing all your local transform data and losing the benefits of instanced geometry. For this specific effect, what I'd recommend doing is unpack...
by toadstorm
Tue Sep 13, 2022 11:53 am
Forum: Using MOPs
Topic: Mops and Pops orientation
Replies: 2
Views: 15190

Re: Mops and Pops orientation

The MOPs Instancer doesn't automatically use velocity as the N or "forward" attribute when instancing to points. If you want your points to aim in the direction of motion, define a normal attribute from your velocity. You can do it really quickly with a Point Wrangle on your particles: v@N = normali...
by toadstorm
Wed Aug 24, 2022 8:32 am
Forum: Using MOPs
Topic: MOPs_Visualize_Frame not showing binormal axis
Replies: 3
Views: 13329

Re: MOPs_Visualize_Frame not showing binormal axis

Ah, I probably need to update the example file to use the latest node definitions. Thanks for bringing it to my attention!

Update: This is now fixed.
by toadstorm
Wed Aug 24, 2022 7:11 am
Forum: Using MOPs
Topic: MOPs_Visualize_Frame not showing binormal axis
Replies: 3
Views: 13329

Re: MOPs_Visualize_Frame not showing binormal axis

The attributes used by MOPs Visualize Frame are supposed to be temporary; you don't actually need a binormal attribute. MOPs derives this from the other template or intrinsic transform attributes. If you're not seeing one of the axes, that's a different problem. What version of Houdini and MOPs are ...
by toadstorm
Wed Aug 10, 2022 9:29 am
Forum: Using MOPs
Topic: Common MOPs and MOPs Plus Issues
Replies: 0
Views: 21744

Common MOPs and MOPs Plus Issues

I don't see MOPs when I boot up Houdini! First of all, check the wiki for detailed install instructions: https://github.com/toadstorm/MOPS/wiki/Installation Please consider using the package (JSON) method to install; it's way simpler. The MOPS variable should point to the directory where you placed...
by toadstorm
Sun Aug 07, 2022 9:29 am
Forum: Using MOPs
Topic: Move Along Curve Falloff Issue
Replies: 2
Views: 13163

Re: Move Along Curve Falloff Issue

Hi there, This is an ancient tutorial and not at all indicative of the current tools, as you've seen. If you want to see some examples of how you can use Move Along Spline, I'd recommend checking out the example file "move_along_spline_1.5.hip" that's included in the installation. The key parameters...
by toadstorm
Tue Aug 02, 2022 7:32 am
Forum: Bug Reports
Topic: MOPS_Transform unexpected behavior
Replies: 2
Views: 67765

Re: MOPS_Transform unexpected behavior

MOPs Plus isn't yet compatible with Python 3.9. To use Plus with Houdini 19.5, install a Python 3.7 build of Houdini 19.5 and it should work.
by toadstorm
Wed Jun 22, 2022 12:05 pm
Forum: Using MOPs
Topic: How to read point attrs in MOPs Transform Modifier's vexpression?
Replies: 2
Views: 13916

Re: How to read point attrs in MOPs Transform Modifier's vexpression?

Without having Houdini in front of me, there's one thing I'd check for. Since you mentioned you merged two Instancers together... you'll probably need to regenerate the i@id attribute to prevent duplicates. You can use the Enumerate SOP or a point wrangle with the expression i@id=@ptnum to do this. ...
by toadstorm
Wed Jun 08, 2022 7:21 am
Forum: Using MOPs
Topic: Can I load a scene with MOPS nodes into a Houdini without MOPS installed?
Replies: 4
Views: 15212

Re: Can I load a scene with MOPS nodes into a Houdini without MOPS installed?

Yeah, embedded nodes can be unlocked and edited like any other HDAs. It's generally not something you want to lean on too hard, only because then your definitions might not be the same from scene to scene and this could be a pain to deal with later on. This doesn't apply to MOPs Plus nodes btw... th...