Search found 134 matches

by toadstorm
Fri Aug 07, 2020 4:13 pm
Forum: Announcements
Topic: Forum Interruption
Replies: 0
Views: 85331

Forum Interruption

Hey everyone,

The MOPs Forums had a bit of a technical glitch and I had to restore them from a backup. This means that any posts made in the last 4 days or so may have been erased. Sorry about that!
by toadstorm
Sun Jul 26, 2020 10:29 pm
Forum: Using MOPs
Topic: Mops Delay wont work
Replies: 4
Views: 15274

Re: Mops Delay wont work

One other thing I should mention: when time delaying animated sequences, never trust the viewport . It will lie to you about timing. The only way to be certain is to either unpack or render a frame and verify that the delay is happening as expected. This is some kind of Houdini viewport bug that I u...
by toadstorm
Sun Jul 26, 2020 10:05 pm
Forum: Using MOPs
Topic: Mops Delay wont work
Replies: 4
Views: 15274

Re: Mops Delay wont work

Hey there, The issue here is that MOPs Delay can only delay the transformation of packed primitives, the time index of packed sequences, or the individual points of an animated polygon mesh. You're trying to delay animation that's been done in SOPs and *then* packed by the Instancer, and MOPs Delay ...
by toadstorm
Sun Jul 26, 2020 4:25 pm
Forum: Using MOPs
Topic: Looping Noise Modifier
Replies: 11
Views: 22394

Re: Looping Noise Modifier

Yep, that sounds right. I think those noise functions don't accept a fourth input. Glad to hear it's working!
by toadstorm
Sun Jul 26, 2020 4:08 pm
Forum: Using MOPs
Topic: Looping Noise Modifier
Replies: 11
Views: 22394

Re: Looping Noise Modifier

Just to be certain, did you download the latest experimental build? You need to either switch from the master branch to the experimental branch on GitHub, or use the MOPs Updater shelf tool to grab the Experimental branch. It should be v1.1.18.
by toadstorm
Sun Jul 26, 2020 3:51 pm
Forum: Using MOPs
Topic: Looping Noise Modifier
Replies: 11
Views: 22394

Re: Looping Noise Modifier

If you enable "Time Varying" on the Noise Falloff or Noise Modifier, there should be a parameter enabled called "Looping Noise". You can then set the Period parameter to determine how many seconds it takes for a full cycle.
by toadstorm
Sun Jul 26, 2020 12:56 pm
Forum: Using MOPs
Topic: Looping Noise Modifier
Replies: 11
Views: 22394

Re: Looping Noise Modifier

Anytime! Let me know if it works for you; I haven't really tested the hell out of it just yet but as long as you don't animate the Offset parameters of the noise, it should loop seamlessly for any noise that supports 4-dimensional inputs (most of them aside from sparse convolution I think?)
by toadstorm
Sun Jul 26, 2020 9:50 am
Forum: Using MOPs
Topic: Error with Reorient
Replies: 1
Views: 7016

Re: Error with Reorient

Hello,

I probably need to make the error a little more descriptive. The problem is that the sphere that you're trying to transfer an orientation from, does not have an orient attribute. Try wiring a MOPs Orient Mesh onto the sphere before connecting it to MOPs Reorient.
by toadstorm
Sat Jul 25, 2020 2:16 pm
Forum: Using MOPs
Topic: Looping Noise Modifier
Replies: 11
Views: 22394

Re: Looping Noise Modifier

I just added preliminary support for looping noise in the latest Experimental build:
https://github.com/toadstorm/MOPS/releases/tag/v1.1.18e

Feel free to give it a shot if you don't want to do it manually.
by toadstorm
Sat Jul 25, 2020 11:11 am
Forum: Using MOPs
Topic: Looping Noise Modifier
Replies: 11
Views: 22394

Re: Looping Noise Modifier

Hey Mike, Looping noise is definitely possible... what you want are two identical copies of the same noise operation, offset in time. You then ping-pong back and forth on the "weight" between the two noise patterns so that noise2, which is time offset by say, four seconds, has a weight of 1.0 at fou...