Search found 128 matches

by toadstorm
Thu Jun 08, 2023 5:11 pm
Forum: Installation Help
Topic: Installing MOP
Replies: 25
Views: 98700

Re: Installing MOP

The command is just to see what value is returned. I'm trying to make sure that the MOPs directory is actually being added to your HOUDINI_PATH. You don't need to restart... just hit enter after entering each of those commands, and show me what comes back.
by toadstorm
Thu Jun 08, 2023 5:01 pm
Forum: Installation Help
Topic: Installing MOP
Replies: 25
Views: 98700

Re: Installing MOP

Okay. From within Houdini, go to the Python shell (ALT+SHIFT+P) and enter the following, one at a time: import os print(os.getenv("HOUDINI_PATH")) Then show me the result of this command. Alternatively, if you'd like me to help you via video chat, please email me at henry@motionoperators.com and I'l...
by toadstorm
Thu Jun 08, 2023 4:50 pm
Forum: Installation Help
Topic: Installing MOP
Replies: 25
Views: 98700

Re: Installing MOP

Weird. Can you please try temporarily removing your houdini.env file and see if MOPs loads correctly?
by toadstorm
Thu Jun 08, 2023 4:38 pm
Forum: Installation Help
Topic: Installing MOP
Replies: 25
Views: 98700

Re: Installing MOP

Okay, so that HOUDINI_PATH declaration is overwriting anything that the package file is doing.

You just need to add $HOUDINI_PATH; to the beginning of the HOUDINI_PATH declaration, similar to what's already being done with $PATH on the previous line.
by toadstorm
Thu Jun 08, 2023 4:33 pm
Forum: Installation Help
Topic: Installing MOP
Replies: 25
Views: 98700

Re: Installing MOP

Okay, that looks right. Can you please also show the contents of your Houdini.env file?
by toadstorm
Thu Jun 08, 2023 4:24 pm
Forum: Installation Help
Topic: Installing MOP
Replies: 25
Views: 98700

Re: Installing MOP

Hi RedWolf,

Can you please show me where on disk you placed the package .JSON file?

Henry
by toadstorm
Fri Mar 24, 2023 7:40 am
Forum: Using MOPs
Topic: Mops falloff controlling poly bevel distance on instances
Replies: 2
Views: 8305

Re: Mops falloff controlling poly bevel distance on instances

Packed primitives / instances can't be deformed unless you first unpack them, turning them into regular geometry. This has the unfortunate side effect of removing all your local transform data and losing the benefits of instanced geometry. For this specific effect, what I'd recommend doing is unpack...
by toadstorm
Tue Sep 13, 2022 11:53 am
Forum: Using MOPs
Topic: Mops and Pops orientation
Replies: 2
Views: 12836

Re: Mops and Pops orientation

The MOPs Instancer doesn't automatically use velocity as the N or "forward" attribute when instancing to points. If you want your points to aim in the direction of motion, define a normal attribute from your velocity. You can do it really quickly with a Point Wrangle on your particles: v@N = normali...
by toadstorm
Wed Aug 24, 2022 8:32 am
Forum: Using MOPs
Topic: MOPs_Visualize_Frame not showing binormal axis
Replies: 3
Views: 11179

Re: MOPs_Visualize_Frame not showing binormal axis

Ah, I probably need to update the example file to use the latest node definitions. Thanks for bringing it to my attention!

Update: This is now fixed.
by toadstorm
Wed Aug 24, 2022 7:11 am
Forum: Using MOPs
Topic: MOPs_Visualize_Frame not showing binormal axis
Replies: 3
Views: 11179

Re: MOPs_Visualize_Frame not showing binormal axis

The attributes used by MOPs Visualize Frame are supposed to be temporary; you don't actually need a binormal attribute. MOPs derives this from the other template or intrinsic transform attributes. If you're not seeing one of the axes, that's a different problem. What version of Houdini and MOPs are ...