Search found 129 matches
- Sun May 10, 2020 12:24 pm
- Forum: Using MOPs
- Topic: How avoid a rough transition like this
- Replies: 2
- Views: 9675
Re: How avoid a rough transition like this
Okay, I think this is an issue with the "Radial Wipe" falloff type. It's getting confused about what's inside or outside the fan, based on the way the ranges are being animated. I need to spend some time figuring out if this is a bug on my end, or just a problem with the way you're animating those c...
- Sat May 09, 2020 10:33 am
- Forum: Using MOPs
- Topic: few instance objects give me radial symmetry effect
- Replies: 3
- Views: 9995
Re: few instance objects give me radial symmetry effect
Okay, I just saw that you have a file attachment. Sorry I missed that the first time. There's a lot of custom tools in your file that I don't have, so it's a bit tricky for me to know for sure what you're seeing. I substituted some generic pig heads for the geometry you were connecting to that Insta...
- Fri May 08, 2020 10:14 am
- Forum: Using MOPs
- Topic: few instance objects give me radial symmetry effect
- Replies: 3
- Views: 9995
Re: few instance objects give me radial symmetry effect
It's a bit difficult to tell what's going on just from your description and screenshots. If you can post a reproduction of the problem as a .HIP file, or email it to me personally (henry@motionoperators.com) if it's not public, I'd have an easier time diagnosing it. My guess is that you're merging m...
- Sat May 02, 2020 4:59 pm
- Forum: Installation Help
- Topic: Installing on mac
- Replies: 2
- Views: 19179
Re: Installing on mac
Hi Doug, MOPs definitely works on any platform that runs Houdini, so don't worry there. You want that first "MOPS" definition to point to the exact path on disk where you unpacked the MOPs files... so the folder that contains "otls", "scripts", and so on. The "path" variable below you can leave at t...
- Thu Apr 16, 2020 1:03 pm
- Forum: Installation Help
- Topic: Installing MOP
- Replies: 25
- Views: 98789
Re: Installing MOP
Hi Claire! You want to point to the path that you installed MOPs to... the root path of MOPs, where the "otls" and "scripts" folders are. Ideally this path should be somewhere outside of the /documents/houdini18.0/ folder. Then once you've edited and saved the JSON file, copy it to /documents/houdin...
- Tue Mar 17, 2020 7:52 pm
- Forum: Using MOPs
- Topic: Move along spline with avoidance.
- Replies: 2
- Views: 11313
Re: Move along spline with avoidance.
Currently there's no procedural way to do this. In the upcoming commercial version of MOPs, there will be support for DOPs, including RBD, Vellum and POP simulations, and you'll be able to get collisions that way. It's not possible to resolve collisions procedurally in SOPs without running into cont...
- Tue Mar 17, 2020 7:50 pm
- Forum: Using MOPs
- Topic: Offset timing for animated instances
- Replies: 3
- Views: 19038
Re: Offset timing for animated instances
There isn't a one-click solution for randomizing the start time of animated instances, but you could use MOPs Set Sequence Time with "Attribute" as the Index Type, and give it a point attribute that you create that is equal to @Frame + [some_random_number]. For example, use a Point Wrangle to create...
- Thu Mar 12, 2020 1:27 pm
- Forum: Using MOPs
- Topic: grouping based of fall off
- Replies: 8
- Views: 22429
Re: grouping based of fall off
The Spring Solver is internally a DOP network, so sometimes it just doesn't reset the cache properly. I haven't found a great way of fixing that issue yet, but if you just go to the solver options on the Spring Solver node and hit "Reset Simulation" it should line up correctly.
- Thu Mar 12, 2020 11:35 am
- Forum: Using MOPs
- Topic: grouping based of fall off
- Replies: 8
- Views: 22429
Re: grouping based of fall off
It's possible to do this, though maybe not as intuitive as I'd like. Normally if you want to think of animating things based on a rate of change, it's easier to do in DOPs, where each evaluated frame is dependent on the frame before it. What you can do in this case to keep it procedural is use a VEX...
- Thu Mar 12, 2020 11:00 am
- Forum: Using MOPs
- Topic: grouping based of fall off
- Replies: 8
- Views: 22429
Re: grouping based of fall off
Great, I'm looking forward to seeing them! It's a bit of a misnomer that MOPs is strictly for motion graphics... that was the original intent of the system, but it's definitely capable of solving classic FX problems. The EUE talk that Moritz and I did last year has some examples towards the end of u...