MOPs Noise Modifier issues

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RT_SD
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Joined: Wed Jul 03, 2024 5:08 am

MOPs Noise Modifier issues

Post by RT_SD »

I'm following the MOPs tutorial from Houdini School (section 8, Noise using the tempate head geo) and notice that noise isn't moving along normals in float mode with direction attribute set to N. I tired adding a Normals SOP but it only ever moves the prims in world Z. If I set attribute to P it works as expected (for P).

I ran MOPs updater and opened the supplied lesson example scene and now Mops Explode is producing clusters even though Define Pieces is set to Primitive Number.

H20.0547, MOPS 1.9.0

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toadstorm
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Re: MOPs Noise Modifier issues

Post by toadstorm »

Yep, this looks like a bug in the Noise Modifier. The pieces moving as blocks in MOPs_Noise_Modifier1 are because of the chosen noise patten (Mosaic), if you run a different noise they'll move independently. The direction is still world space and should be local space, though. I'll have a patch out ASAP.

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toadstorm
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Re: MOPs Noise Modifier issues

Post by toadstorm »

Okay, please try updating to MOPs 1.9.2 Experimental. This patch should address the bug you're seeing.

RT_SD
Posts: 2
Joined: Wed Jul 03, 2024 5:08 am

Re: MOPs Noise Modifier issues

Post by RT_SD »

Nice... will do!

Yes, that seem to have fixed it. Cheers!

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