MOPS Set Sequence - Tree Growth
Posted: Wed Jan 27, 2021 4:47 am
Thank you for developing MOPs!
I am trying to create a quite common effect.
An animated sequence of a tree growing instanced on a surface with a falloff controlling the sequence start time.
Based on the example for animated sequences I have created an attribute wrangle with:
if (@mops_falloff == 0.0) { @__frame == 1.0; }
else { @__frame += 1; }
But that doesn't seem to update the frame as expected.
1) Considering that my sequence is 96 frames what should my attribute wrangle contain for the @__frame attribute to have the sequence start when @mops_falloff == 1.0 and continue until end?
2) Usually this effect could be faked without an animated sequence but with a jiggle deformer in C4D. I see there is a Delay node in MOPS, is there a jiggle node equivalent here to jiggle attributes like pscale after modifying them with MOPs transform ?
Thank you.
I am trying to create a quite common effect.
An animated sequence of a tree growing instanced on a surface with a falloff controlling the sequence start time.
Based on the example for animated sequences I have created an attribute wrangle with:
if (@mops_falloff == 0.0) { @__frame == 1.0; }
else { @__frame += 1; }
But that doesn't seem to update the frame as expected.
1) Considering that my sequence is 96 frames what should my attribute wrangle contain for the @__frame attribute to have the sequence start when @mops_falloff == 1.0 and continue until end?
2) Usually this effect could be faked without an animated sequence but with a jiggle deformer in C4D. I see there is a Delay node in MOPS, is there a jiggle node equivalent here to jiggle attributes like pscale after modifying them with MOPs transform ?
Thank you.