Hi!
I am using the MOPS typography node to create an extruded/beveled text.
I was wondering, should I after convert the type to polygons for rendering?
I am using an RS material which uses curvature, and I do not manage to get the curvature reflections right in the beveled area!
Thank you
Best
Lu
MOPs Typography
Re: MOPs Typography
Hi Lu,
You don't need to unpack geometry for Redshift to be able to access it in materials. The RS Curvature node is scale-dependent, so at the default scale of the letters generated by MOPs+ Typography, you might want to try using a Radius of 0.02 as a starting point. You should be able to clearly see the difference around the edges at that scale.
You don't need to unpack geometry for Redshift to be able to access it in materials. The RS Curvature node is scale-dependent, so at the default scale of the letters generated by MOPs+ Typography, you might want to try using a Radius of 0.02 as a starting point. You should be able to clearly see the difference around the edges at that scale.