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MOPs Typography

Posted: Mon May 17, 2021 2:42 am
by lucy
Hi!
I am using the MOPS typography node to create an extruded/beveled text.

I was wondering, should I after convert the type to polygons for rendering?
I am using an RS material which uses curvature, and I do not manage to get the curvature reflections right in the beveled area!

Thank you
Best
Lu

Re: MOPs Typography

Posted: Mon May 17, 2021 1:03 pm
by toadstorm
Hi Lu,

You don't need to unpack geometry for Redshift to be able to access it in materials. The RS Curvature node is scale-dependent, so at the default scale of the letters generated by MOPs+ Typography, you might want to try using a Radius of 0.02 as a starting point. You should be able to clearly see the difference around the edges at that scale.