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Explode node

Posted: Sat Oct 02, 2021 3:42 pm
by giorgioAK
Hello, i am playing with MoPs, using the explode node with a sphere polygon. I understand that it "breaks" the object into individual faces. How can i keep the smooth shading?


Thank you!

Re: Explode node

Posted: Sat Oct 02, 2021 4:03 pm
by toadstorm
Uncheck "Generate Vertex Normals" on the MOPs Explode node and it will keep the original vertex normals of each face.