Explode node

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giorgioAK
Posts: 1
Joined: Sat Oct 02, 2021 3:37 pm

Explode node

Post by giorgioAK »

Hello, i am playing with MoPs, using the explode node with a sphere polygon. I understand that it "breaks" the object into individual faces. How can i keep the smooth shading?


Thank you!

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toadstorm
Site Admin
Posts: 141
Joined: Sun Sep 22, 2019 1:28 pm

Re: Explode node

Post by toadstorm »

Uncheck "Generate Vertex Normals" on the MOPs Explode node and it will keep the original vertex normals of each face.

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