Ask questions about how to achieve specific effects, how to work with certain operators, etc.
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- Joined: Sat Oct 02, 2021 3:37 pm
Hello, i am playing with MoPs, using the explode node with a sphere polygon. I understand that it "breaks" the object into individual faces. How can i keep the smooth shading?
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- Joined: Sun Sep 22, 2019 1:28 pm
Uncheck "Generate Vertex Normals" on the MOPs Explode node and it will keep the original vertex normals of each face.