Radial Explosion
Posted: Mon Nov 08, 2021 4:47 am
Not sure if anyone knows the answer, or if this is a really simple question.
I've been using the Transform Modifier to give the impression of "pre-broken" geo blasting away in a certain direction.
What I'm trying to achieve is a radial blast-like effect.
So basic setup would be a grid, scatter points(50). Copy to points. Cheap city layout.
Now use Shape Falloff node with a cylinder as the control shape.
Plug that into a MOPs transform modifier and the pieces go in one direction.
I noticed there was an example file (voroni to mops) using the MOPs Reorient node with a sphere which had a sort of effect I was after but didn't seem to work when incorporated into my setup. The radial effect seemed to happen in islands of geo and not the whole thing.
Any help would be greatly appreciated
I've been using the Transform Modifier to give the impression of "pre-broken" geo blasting away in a certain direction.
What I'm trying to achieve is a radial blast-like effect.
So basic setup would be a grid, scatter points(50). Copy to points. Cheap city layout.
Now use Shape Falloff node with a cylinder as the control shape.
Plug that into a MOPs transform modifier and the pieces go in one direction.
I noticed there was an example file (voroni to mops) using the MOPs Reorient node with a sphere which had a sort of effect I was after but didn't seem to work when incorporated into my setup. The radial effect seemed to happen in islands of geo and not the whole thing.
Any help would be greatly appreciated