Mops falloff controlling poly bevel distance on instances
Posted: Fri Mar 24, 2023 7:29 am
Hi all,
Please excuse a relatively novice level question..
I have a Mops instancer set to grid, It is instancing a shape on which I have a poly bevel applied.
I would like (along with using the Mops Transform node to manipulate their scale and position), to also use the same mops falloff driving the transform
to influence the bevel parameter so any instances outwith the falloff have no bevel but those within the falloff have a larger bevel distance.
Any pointers would be hugely appreciated.
Cheers!
Please excuse a relatively novice level question..
I have a Mops instancer set to grid, It is instancing a shape on which I have a poly bevel applied.
I would like (along with using the Mops Transform node to manipulate their scale and position), to also use the same mops falloff driving the transform
to influence the bevel parameter so any instances outwith the falloff have no bevel but those within the falloff have a larger bevel distance.
Any pointers would be hugely appreciated.
Cheers!