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MOPs Noise Modifier issues

Posted: Mon Jul 15, 2024 3:02 am
by RT_SD
I'm following the MOPs tutorial from Houdini School (section 8, Noise using the tempate head geo) and notice that noise isn't moving along normals in float mode with direction attribute set to N. I tired adding a Normals SOP but it only ever moves the prims in world Z. If I set attribute to P it works as expected (for P).

I ran MOPs updater and opened the supplied lesson example scene and now Mops Explode is producing clusters even though Define Pieces is set to Primitive Number.

H20.0547, MOPS 1.9.0

Re: MOPs Noise Modifier issues

Posted: Mon Jul 15, 2024 10:10 am
by toadstorm
Yep, this looks like a bug in the Noise Modifier. The pieces moving as blocks in MOPs_Noise_Modifier1 are because of the chosen noise patten (Mosaic), if you run a different noise they'll move independently. The direction is still world space and should be local space, though. I'll have a patch out ASAP.

Re: MOPs Noise Modifier issues

Posted: Mon Jul 15, 2024 10:40 am
by toadstorm
Okay, please try updating to MOPs 1.9.2 Experimental. This patch should address the bug you're seeing.

Re: MOPs Noise Modifier issues

Posted: Tue Jul 16, 2024 10:13 am
by RT_SD
Nice... will do!

Yes, that seem to have fixed it. Cheers!