MOPs Noise Modifier issues
Posted: Mon Jul 15, 2024 3:02 am
I'm following the MOPs tutorial from Houdini School (section 8, Noise using the tempate head geo) and notice that noise isn't moving along normals in float mode with direction attribute set to N. I tired adding a Normals SOP but it only ever moves the prims in world Z. If I set attribute to P it works as expected (for P).
I ran MOPs updater and opened the supplied lesson example scene and now Mops Explode is producing clusters even though Define Pieces is set to Primitive Number.
H20.0547, MOPS 1.9.0
I ran MOPs updater and opened the supplied lesson example scene and now Mops Explode is producing clusters even though Define Pieces is set to Primitive Number.
H20.0547, MOPS 1.9.0