Offset timing for animated instances
Posted: Thu Mar 12, 2020 4:15 am
To begin with, great job on the MOPs setup in Houdini.
I come from an FX background, rather than a pure motion graphics slant.
Please see the link
https://vimeo.com/45233916
It was a test I did years ago in XSI. Basically a cached animation of a tree, doing it's shaking and springy type animation, all done in Maya. Then importe over to XSI and used it with ICE. They had a node where you can offset the animation of an instance. Can this be done in MOPs?
I come from an FX background, rather than a pure motion graphics slant.
Please see the link
https://vimeo.com/45233916
It was a test I did years ago in XSI. Basically a cached animation of a tree, doing it's shaking and springy type animation, all done in Maya. Then importe over to XSI and used it with ICE. They had a node where you can offset the animation of an instance. Can this be done in MOPs?