Ease in and out on transforms and other attributes
Posted: Thu Mar 12, 2020 6:14 am
Is there a way to invoke any bias to the speed of transforms for example.
At present with a simple MOPs instance, and shape fall off node and a transform modifier, say a rotation of 180 degrees is applied, the movement itself is linear when triggered by the fall off. I have managed to get it to ease in and out a little with the help of a spring modifier. This though is like adding momentum to the movement, so not strictly what I am after.
Any ideas ?
At present with a simple MOPs instance, and shape fall off node and a transform modifier, say a rotation of 180 degrees is applied, the movement itself is linear when triggered by the fall off. I have managed to get it to ease in and out a little with the help of a spring modifier. This though is like adding momentum to the movement, so not strictly what I am after.
Any ideas ?