Is there a way to invoke any bias to the speed of transforms for example.
At present with a simple MOPs instance, and shape fall off node and a transform modifier, say a rotation of 180 degrees is applied, the movement itself is linear when triggered by the fall off. I have managed to get it to ease in and out a little with the help of a spring modifier. This though is like adding momentum to the movement, so not strictly what I am after.
Any ideas ?
Ease in and out on transforms and other attributes
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- Posts: 13
- Joined: Thu Mar 12, 2020 4:09 am
Re: Ease in and out on transforms and other attributes
There's two ways you could handle this: one would be to use the Remap tools on MOPs Shape Falloff to draw a sort of S-curve... this would remap the output falloff values to have this kind of easing built-in. The other way would simply be to apply an S-curve to your Shape Falloff keyframes.