Hi, I'm trying to just manipulate my sample, but for some reason it is reflected radially, I understand that this is a technical limitation associated with some attributes, but can I get around it
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It's a bit difficult to tell what's going on just from your description and screenshots. If you can post a reproduction of the problem as a .HIP file, or email it to me personally (henry@motionoperators.com) if it's not public, I'd have an easier time diagnosing it.
My guess is that you're merging multiple object streams together and you have your ID attributes scrambled, or there's more than one object with the same ID. You could fix this by assigning a new ID attribute in a Point Wrangle:
Okay, I just saw that you have a file attachment. Sorry I missed that the first time.
There's a lot of custom tools in your file that I don't have, so it's a bit tricky for me to know for sure what you're seeing.
I substituted some generic pig heads for the geometry you were connecting to that Instancer upstream, and it seems like that Transform Modifier is behaving as expected. What version of MOPs are you using? Is it possible you're using an old build?
Sorry I can't give you a better answer just yet, but there's a lot in this file that I can't see. Maybe you can recreate this problem in a simpler file without the other custom tools in it?