MOPS Shape Falloff Noise very slow [RESOLVED]

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teleliq
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MOPS Shape Falloff Noise very slow [RESOLVED]

Post by teleliq » Thu Nov 15, 2018 5:48 pm

I recognized that the shape falloff uses a unified noise which is suuuuuper slow. Maybe it's possible to replace that.

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Simon

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toadstorm
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Re: MOPS Shape Falloff Noise very slow

Post by toadstorm » Thu Nov 15, 2018 5:51 pm

Is there a preferred alternative noise vop(s)? I'm annoyed by the lack of speed too, but I like all of the fractal controls and such, and was hesitant to try and code my own from scratch.

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toadstorm
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Re: MOPS Shape Falloff Noise very slow

Post by toadstorm » Sun Feb 17, 2019 12:40 am

This issue is resolved in the latest Experimental build:
https://github.com/toadstorm/MOPS/releases/tag/v0.1.34e

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