Mops Text :)

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Mops Text :)

Post by phoehsl » Mon Jun 18, 2018 9:58 am

Those of you who create a lot of animated text might find this useful.

To feed text into a MOPS Falloff node you need to enable the "textindex" attribute on the font node. After you done all your extrusions and bevels etc. you need to create packed primitives in a pack node by entering "textindex" into the "Name Attribute" field. Also you need to switch off "Create Packed Fragments".
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PS: "Ein Leben ohne Mops ist denkbar, aber sinnlos." - Loriot
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Re: Mops Text :)

Post by LukeLetellier » Thu Nov 01, 2018 3:42 pm

Thanks for sharing this!

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